Originally Posted By: 3run
OK, so for example, if I need some glowing splashes on the box, I need to pain those splashes on the texture, and then, make then black on the alpha channel?

I'm not 100% sure what you mean but I think you understood it right grin

It's simple: full alpha = now glow, no alpha = max glow

in gimp for example I would create a new, transparent layer (which will be the glow mask), paint the parts which should be illuminated and the use selection from alpha.
Now you just have to select the base layer and hit 'del' to delete the selected parts. These will glow then laugh

Of course it is important that the file format supports alpha.

@ratchet thanks for the kind words smile
I'll try to make a simple (but similar) bloom-shader for you tongue
With this the glow effect should look nice.

Originally Posted By: ratchet
It's so usefull for ancient magic, futurist things and levels or simply to make some retro glowing games.
The main idea of bloom is using it on the whole scene, not just specific parts like glowing stripes wink
With this all bright areas of the screen will look bright - and this makes the whole scene seem more realistic.
For my bloom shader I tried to make the effect intensive and noticable but still smooth, so without having a brightness overkill grin


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