@Kartoffel:
Thanks a lot, that really kind, specially for the time you put on it laugh
The shader is not for me also, and i hope it to be in the official 3DGS shader library soon. I don't think i'm the only one that would like to use Glow on a game.

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I tested it, and it's good, but i don't see a lot the bloom factor , perhaps i will use it combined with a lot more Glowing one for special objects ?


On the image upper, as you can see on horizontal platforms you can run on them, the white rectangular parts are really glwoing a lot , perhaps it comes from a big Bloom effect on the scene ?

( I'll test your shader in some basic flat poly models to see how it runs already on a game scene )

Last edited by ratchet; 01/23/13 09:53.