Ok I give an answer:
I really looked forward to see any demo of you system!
I for myself tried to create objects using dynamic bones and so but I just succeeded partly.
So I'm happy to see your system working with bones AND physics and the result is amazing.
What I like:
Movement of a human connected with newton physics
The body parts behave like they got muscles and hinges like a real human
What I still don't like:
The bodyparts, especially the right arm spins around when I get to close to a box and the woman lands in the water beein not able to react to my keyboard inputs
The woman does not stand without movement and jumps a little all the time
The movement looks strange because she behaves like a doll made of gum when I slow her down.
But don't complain, your system is something noone working with 3DGS ever reached and I think it could be a really good basis for further human movement issues!!!
Keep it up!