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Re: Ragdoll system
[Re: Chris3D]
#41580
04/02/05 04:13
04/02/05 04:13
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
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User
Joined: Aug 2002
Posts: 906
the future
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Quote:
There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box.
I think that way it would look good (we'll have control over the animations while still alive)! And i think it would be much easier for you to do!
Amazing work so far man.
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