Quote:


There is another possibility to remove these problems. Instead of the physic-body-parts, I could make one big bounding box which moves with the player and than when he is killed, the ragdoll-movement starts. So, there would be no more jittering, but you don't have a collision with the body parts, only with the bounding box.



I think that way it would look good (we'll have control over the animations while still alive)! And i think it would be much easier for you to do!

Amazing work so far man.