@Error014
I really like the style and idea of your game laugh
did you already think about using anti aliasing?

I'm not saying that I don't like your retro style but it would be nicer to look at without the aliasing.

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I spent the weekend with working on my HDRR-shaders and I'm finally happy with the result.
I really like how it handles and displays the brightness even if it's out of range.

It turened out so much better than I expected it to be:
Click to reveal..
(click image to see in full resolution)

The brightness of the lights in this scene is far out of range (6x brighter than maximum)


Everything above maximum usually gets cut off but HDRR can handle this brightness and the bloom does a great job on visualising it:




and some sun reflections smile



...now that I have absolutely no idea what I could improve I'll finally start working on a game which uses these shaders grin
Any ideas? laugh


POTATO-MAN saves the day! - Random