Originally Posted By: Error014
It's hardly an ideal solution, though - the bigger problem I see is that for different tile heights, I *should* have different views, right? But I don't want the scene to render five times in the worst case. So that's an unsolved problem right there

You could disable the reflections on older hardware and use screen space reflections on PS3.0 graphics cards to support an unlimited number of different tile heights respectively reflections on those.


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