Originally Posted By: Uhrwerk
Did you fix the problem with the looped entity creation?


yes its too basic but i didnt know this function. here code:
Code:
action kutu_act()
{
	player = my;
	VECTOR vectord;
	while(1)
	{
		mouse_mode = 4;  
    	vectord.x = mouse_pos.x;
    	vectord.y = mouse_pos.y;
    	vectord.z = 200;
    	vec_for_screen(vectord,camera);
    	vec_set(player.x, vectord);
    	wait(1);
	}
}



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