Technology is always changing.
From OpenGl, DirectX, 3D engines, editors, open AAA engines, mobile evolution, new indie consoles ...


Well it's my personnal opinion, but having fun on Unity workflow, workflow is direct, you wont' waste time with a second tool(MED), you create directly, you choose shader in the list ... what to say , just great.

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As time goes, i have less and less time for 3D,that's why loosing time or beeing stucked on basic stuff like terrain,shaders, import becomes more and more impossible.

So i keep using 3DGS caus i like it a lot, but i use it just as second 3D engine, not for the main project.
Just let's hope it will rise again and bring totally new changes.