yes, decal shadows are fast for non-moving entities, but I found it slow in case of lot of moving ones. I mean entity.shadow, if shadow_stencil is 1 or 2, their only drawback is the disappearing on terrain chunk borders.
ent_decal-s have no such an error on chunk borders, and can be used beside pssm shadows, but they are much slower...
I just made a sample level with 3 different shadow systems, and imo it can be not ugly sometimes to use decal shadows, 3dgs free can do this smoothly over 50fps (more exciting than simple pssm shadows but if examined carefully shadows are added and can be unnatural):

Last edited by sivan; 02/16/13 23:06.

Free world editor for 3D Gamestudio: MapBuilder Editor