After workflow, i tested some script.
But now i'm digging C# with Mono.
A,d all workflow or switch from code to Unity is so natural, you clik on script and Unity just call Mono to display the Class, you modify code, than just press Play in Unity to test.
SO SMOOTH.

And i just tested the Clock C# example, it's just simple and easy.

C# Clock tutorial

And these first chapters are very great for making an RPG in c# :
hack and slash RPG with Unity C# tutorial

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Yes , it's so easy with that type of workflow, i understand why lot of pople fall in love with Unity even some people coming from UT3 with some cool projects.

But the Black point is :
- Expensive Pro
- Pay for each mobile platform 400$ for basic , lot more for Pro
Yes it's expensive, but you pay quality. It's up to you to see if you will sell something ?

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That's where 3DGS commercial version put points for some indies caus you have shadows and fullscreen stuff and other for indie price.
I would preferto see 3DGS Commercial like 3D Coat :
- 350$ : New WED and tools + Android publishing
- 150$ : New wed only

Well we have a year or more before that happens, so i continue to gave fun with 3DGS , and keep unity for other style of games (mainly webplayer to see if sucess is ok, if i would go for Unity Android or use another indie engine instead ?)

Like i said , having more than one engine is not bad laugh

Last edited by ratchet; 02/17/13 17:38.