I'd rather call it the millenium post of truth... grin
And I don't see any bashing in my comment. It's just me thinking that:

a)
3DGS took a couple of steps in the wrong direction during its development.

b)
Sometimes had bad luck (e.g. Lite-C source code comments in Mandarin).

c)
Had its development put on hold for literally years.

d)
Had an ever shrinking team of developers.

Adding up all of these problems 3DGS in my opinion nowadays is hardly competitve. That doesn't make e.g. Unity the all superior engine but ... well in most aspects it actually is superior hence its success...