Originally Posted By: HeelX
Originally Posted By: Ch40zzC0d3r
But I think I could access the filebuffer directly to write a BMAP to the gwen buffer


That would be awesome! Because I would be interested into A) using BMAP* as bitmap-sources for images and B) abusing that to render a VIEW* into a GWEN image via the BMAP*.

Just imagine for example a small window with parameters for a procedural shader applied via bmap_process to an image or a 3D-file preview of a selected player character or something wink


Woah nice idea! WIll work on this later tongue
Reminds me on the good old days of quake engine and Enemy Territory clienthooks with nice killcam-windows wink

Last edited by Ch40zzC0d3r; 02/20/13 15:41.