I need to keep the player from sticking to other entities. I can't use passable. I've tried for hours with vglide, move_friction, enable_entity and a dozen other things but getting nowhere. Here is the part of the player code where I would like to include it:

Code:
while(1)
{
if(my.mode == mode_move)  //move to location target
{
my.force_x = my.speed  * time_step;
vec_diff(temp,my.target_x,my.x);
vec_to_angle(my.ang_pan,temp);
temp_ang.pan = ang(my.ang_pan - my.pan);
if(temp_ang.pan > 0) { my.pan += min(my.agility * time_step,abs(temp_ang.pan));	}
if(temp_ang.pan < 0) { my.pan -= min(my.agility * time_step,abs(temp_ang.pan));	}
ent_animate(my, "walk", my.anim_index, ANM_CYCLE);
ent_move(my.force_x,my.force_y);
my.anim_index += 7 * time_step;
}
...
wait();
}



A6 Commercial.
Please don't refer me to the manual. Nothing I've found there has helped. Thanks.