sc_light_create(vector(my.x, my.y, my.z), 250, vector(my.skill1,my.skill2,my.skill3), SC_LIGHT_P | SC_LIGHT_SHADOW, vector(my.pan, my.tilt, my.roll), my.skill5);
sc_light_create(my.x, 250, my.skill1, SC_LIGHT_P | SC_LIGHT_PROJECTION, my.pan, my.skill5);
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