Coding some vegetation tools for IceX3 editor. At the screen you can see some simple volumetric fog (work in progress) and faked model instancing. The vegetation models are merged together via script. I'm still testing what's faster, this faked model instancing or the engines built in sprite instancing.
the volumetric fog is made by an shader ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)