Quote:
thanks , i will try to make gameplay more clear
I wasn't talking about the gameplay, I was talking about the grapics. (the bloom shader)

What I and Superku meant was that the bloom creates too much overexposure.
As soon as something gets brighter than the maximum it results in a clipped and bad-looking color.

Here's a little example:
Left = overexposure, colors aren't accurate anymore. Right = colors are limited smoothly.

( I hope the effect is visible good enough grin )

Last edited by Kartoffel; 03/01/13 19:34.

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