I wasn't talking about the gameplay, I was talking about the grapics. (the bloom shader)
What I and Superku meant was that the bloom creates too much overexposure. As soon as something gets brighter than the maximum it results in a clipped and bad-looking color.
Here's a little example: Left = overexposure, colors aren't accurate anymore. Right = colors are limited smoothly. ( I hope the effect is visible good enough )