I only use a clip_far of 15000 for the main view. there is a large range view to render this "huge" distance. i can get max. viewrange of over 400 000 Quant (in theory)
Atm i can't publish the project as is but i will make a techdemo of this tomorrow so you can fly or walk around in the terrain.
My meter scale is the "default" meter scale with 1.8m = 64 quant (so i don't have to adjust my current player and network synchro code)

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