Originally Posted By: Damocles
Its also possible to make a crappy game with the cryengine.

A crap-game does not say anything about the potential of the engine.


True, yet I believe that it is possible to make reliable game engine comparison for example about fps
However whenever you touch this point you get stupid, imho, answers such as well it depends on the type of game, shadows, number of polys the hardware and all that stuff

It is selfunderstanding laugh

It should be possible to prepare a sort of test protocol which reflects the needs of an average modern game

From my experience Unity is very fast and 3dgs too