float4x4 matWorldViewProj; float4 Shader_VS(float4 inPos : POSITION, float2 inTex : TEXCOORD0) : POSITION { return mul(inPos, matWorldViewProj); } float4 Shader_PS() : COLOR { return float4(1.0f, 0.0f, 0.0f, 1.0f); } technique tech_00 { pass pass_00 { VertexShader = compile vs_3_0 Shader_VS(); PixelShader = compile ps_3_0 Shader_PS(); } }
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