Improved the rendering part with slins help (Now uses only the main camera, but with a clip_far value of 400000, also added distant fog).

Imroved my ingame level editor with a commandline which allows faster spawning, moving and scaling models.
Also added vehicle support to the multiplayer game base

Also you can see a kind of performance measurement in the lower part of the screens. Red one is entity render time, blue one is function update time.
Good to see update time peaks or periodic actions

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