Originally Posted By: MasterQ32
Also you can see a kind of performance measurement in the lower part of the screens. Red one is entity render time, blue one is function update time.
Good to see update time peaks or periodic actions

great idea, especially if saved into a file with some other relevant data, I will definitely implement something similar for myself...

for the far view rendering you could somehow bake the very far entities like trees into the terrain texture. I don't know how, but I have this idea for a while laugh maybe using it together with a heightmap. it could be useful for landscapes like this

Free world editor for 3D Gamestudio: MapBuilder Editor