Yeah not a problem

Code:
//Get the Postion of the Vertex
	CONTACT* c = ent_getvertex(Head,NULL,eyeBrowRt);

        //Set the hit cords by the vertex
	vec_set(hit.x,c.x);
	vec_set(hit.nx,c.nx);
	hit.model = NULL;

        //Place the Particle
	PARTICLE* p = ent_decal(Head,eyeBrowRight,5,0);
	p.material = mat_model;



John C Leutz II