//Get the Postion of the Vertex
CONTACT* c = ent_getvertex(Head,NULL,eyeBrowRt);
//Set the hit cords by the vertex
vec_set(hit.x,c.x);
vec_set(hit.nx,c.nx);
hit.model = NULL;
//Place the Particle
PARTICLE* p = ent_decal(Head,eyeBrowRight,5,0);
p.material = mat_model;