okay understood, it's cool.
another question: does your editor supports wmb only level loading?
I aks it because sometimes I create levels in my editor which cannot be compiled into wmb (too high poly count error), but I can make a wmb complilation easily that deals only with terrain, entities with polygon collision, and collider entities (neglecting trees and bushes). this should result in a relatively simple interaction between the 2 editors.


Free world editor for 3D Gamestudio: MapBuilder Editor