I'm trying to get shadows casted from the 3rd lod of my model, by setting shadow_lod=3;
The model is called character_0.mdl, and the 3rd lod model is called character_3.mdl. However, PSSM shadows still use the first lod for shadows, so I get an horrible performance.
@sivan also checked this and noticed it really does not work, shadows changes together with model lod change.