I'm trying to get shadows casted from the 3rd lod of my model, by setting shadow_lod=3;
The model is called character_0.mdl, and the 3rd lod model is called character_3.mdl. However, PSSM shadows still use the first lod for shadows, so I get an horrible performance.
@sivan also checked this and noticed it really does not work, shadows changes together with model lod change.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB