I see people complaining about missing shaders which should be there by default all the time and I also know that many of the shaders that are actually there, are broken, slow, ugly and in general just quite bad.

What I want to offer here is to write new and better default shaders for gamestudio (including a better default.fx) and while I can´t promise them all to be perfect, I´ll give my best, which should at least make them better as gamestudios default shaders.

But before I can start I want you to tell me what shaders you consider standard shaders and should be part of an engine like gamestudio.

What shaders do you want me to create?
What kind of input should they get (specmap as normalmaps alphachannel or additional texture with spec color, what kind of material parameters, ...)?