today morning I got the idea how to implement pssm fade out, after lunch I have had some time to do it. currently the last split is fading out, but using 2 distance parameters is also possible. works nice with my pssm split processing limiter, which results in a significant preformance boost, and now not so ugly because of the hard clip, and much better with distance fog.


Free world editor for 3D Gamestudio: MapBuilder Editor