Originally Posted By: MasterQ32
just take spherical coordinates(x=alpha, y=beta) and convert them via sin and cos to 3d space (vec_rotate((1, 0, 0), (alpha, beta, 0)))
this won't give you a uniform distribution, but a spherical shape

Being said like that i don't really know what to do xD sorry
i understand a thing or two about trigonometry, so maths isn't a problem for me, i just need "exact guidance" if you understand what i mean
im using the c.x,y,z (not the DX coordinates, but actual world coords) now i'd like to transform my "flat" terrain into a round, sphere-like mesh
would you be so kind as to explain a little better your idea please? x)
thanks for your help