yes, heard about this, i use this technique for every single objects (doors / windows / pipes / whatelse)
But for Walls i dont use it, maybe i could reduce the texture count a bit, but not really much more.

EDIT:
im using 5x 512˛ Textures for the walls / 1x 1024˛ Map for all objects and 1x 512˛ for the decals

Last edited by rvL_eXile; 04/07/13 21:01.

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