thanks, I will check what it knows. trees can be excluded and have a static lightmap until I keep them in non-destructible category.
I'm sure finally I will need a deferred renderer to handle my targets: 1000 moving units, 1000 trees and 100 building entities, far camera views. curretnly I can produce acceptable results only with stencil shadows for units and buildings, and lightmap or decal shadows for others...

the standard pssm do not support only self shadows on alpha textures, but creates alpha supoorted shadows on other objects. is it the situation with shade-c 0.91 too?

Last edited by sivan; 04/16/13 09:58.

Free world editor for 3D Gamestudio: MapBuilder Editor