the first trial is very promising, I'm satisfied with its quality and performance. thanks 3run again! I hope I'll get no significant fps drop in case of a lot of moving vertex animated entities... laugh

a few questions:
- can I use only the shade-c terrain shader with its shadowmapping, or is there any other shader out there without the need of quad textures that works fine? if I will put it into my editor I want to keep some compatibility with earlier versions, and easy usage. and probably I will need more textures to be blended...
- can single skin terrain detail map be shown? it disappears after material effect setup.
- is there an example to use it together with a tree wind animation shader?

@3run: your settings produced a messy shadow map, I had to use the default sc_smSunSetup(screen_size.x, 2000, 1000, 0.002, 0); to get this result.





Free world editor for 3D Gamestudio: MapBuilder Editor