Hi guys,

got the follwing problem. I am using the "mouse_force" variable to change players angle. Since I rotate my entities on the clients seperately I send the "mouse_force" value from the client (which is movin the mouse) to the server and then from the server to the other clients. This procedure needs a lot of bandwidth. Is there any better way to archive the same result with less bps?

Thanks


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com