wow i have been working very hard on the plugin and the good news is that things are shaping up nicely. theres better thread status checking per handle. add/remove geometry per chunk/block/entity
remove / build tiles per position or box area from entity/chunk/block . supports dynamic alteration , no input geometry bugs ,no output geometry bugs. code has been re-classed .
future feature plans include mesh decimation,thread pooling,convex hulls.. i decided to move the editor to lite-c ...