Hi,

I am learning the basics of vertexshader right now.
I successfully implemented lighting to a triplanar terrain,
texture shader.
Now I want to do some additional things. Is there a way to pass some more information with a vertex, for example an individual vertex color?
Or perhaps just an individual ambient value?
Because of the lacking texture coordiantes on my model, I can't use an additional map to look such informations up.

Perhaps this question sounds a bit silly for you shader gurus,
but I am still at the beginning laugh

Greetings,
Patrick