Thanks! Finally i know where and how to start
but to make an earth-like model i'd have to create a HUGE cube, to later transform it into a sphere (or could i make a sphere model right away?)
Will it still be possible to use subdivion algorithms with 3d models? I got the ideia that in GameStudio those would only work with terrains
But in the end, to simulate an actual universe where you could get lots of detail and actual terrain variations when close to each planet, wouldn't be possible with gamestudio's terrains because these can't moved and/or rotated, therefore my universe would be completely static
you have helped me alot! thank you! laugh