Hello!
So, i have, for example, 5 entities, all of them using the same model.mdl
When i modify one of them via a Contact* struct, by randomly modifying each of the vertex's, ALL of the 5 entities are affected. Why? Obviously because they all share the same model.mdl
How do i avoid this? I remember, in The Elder Scrolls Oblivion, there was this "Base" entity of a sword, for example, and all of the other same 100 swords used in the game, that could be modified (they'd break, or get stronger, or weaker, ...) were called "references" and each had a specific "Unique ID"
I've tried creating an algorithm that mimics this, using ent_clone, but this won't work, because, the only result i saw was the original being deleted, and the cloned one replacing the original...which made no sense
How do i make this work?
Thank you!