100 asteroids
100 ent_create(s) and 100 ent_clone(s) = 1 entity at the end?
Just wondering and hope someone who knows answers.

I did the testing and ent_clone is not a ent_duplicate it shifts the entity from a shared mdl to cloned mdl that is not shared . It doesn't seem to duplicate the entity so you would have to create all you asteroids then clone them to unshared virtual(created in memory only) mdls and lastly modify them individually.

Code:
ENITY* astroids[100];
for(I=0; I < 100; I++)
{
astroid[I] = ent_create(.......);
astroid[I] = ent_clone(astriod[I]);
}


Last edited by Malice; 06/08/13 00:35.