Thank you! I now have a better picture of what ent_clone does, something the manual should explain a bit better
I've already tried it with 2 asteroids, doing exactly like you guys explained to me:

first ent_create
then ent_clone

and since the objects are randomly deformed, their diferences were obvious, which means its the correct way to use ent_clone
Thank you all!

By the way, did you just create an array of Entities?

Originally Posted By: Malice

Code:
ENITY* astroids[100];



Why did i never think of this!?