Im sorry if i'm being annoying, i keep coming here with problems and questions and doubts
But now i need guidance to achieve my next goal, the one i was fearing most from the start, the part where i make my "procedural" planet, procedural: tessellation, face subdivision algorithms (this last one, im sure i could handle, i just can't freaking find any algorithm online nor any explanation of how to do it) and all of those things
I need advice on where to start
By now i've researched ALOT actually about procedural planets and all that stuff, and i've come to a (possibly wrong?) conclusion that real-time face subdivision is made through shaders, is it?
I really don't have the smallest clue on where to start, so any help from this community will be kindly apreciated
Thank you! smile