I have a model with 19396 frames of animation. When I use engine preview to view the animation I get a "nexus too small" error. When I try to use the MED Animate to play the animations in the 3d preview, I get a "Your computer is low on memory" error as the application maxes out at using about 2GB of memory. My computer has sufficient memory at 12.0GB.

Any tips on reducing the memory requirements? Or do I simply have to reduce the number of frames I'm using in the animations?

EDIT: Additional notes: the model has 7041 vertices, 11733 faces, and 55 bones if that matters. The memory problem only really occurred when I imported additional animations via ASCII import from another model with the same bone/mesh structure.

Last edited by 82RJZAE; 06/09/13 23:57.