thanks Malice, but terrain is ugly from close distance, I want to use shade-c terrain shader, in a bit different way, currently I find it not the easiest to handle.
and soon anybody can do similar things very easily (if you have commercial), I'm just waiting for the engine update to update my editor which includes shade-c water, customized pssm, and in near future I will add some other shade-c features like its own shadowmapping system (it will be selectable, allowing the usage of default 3dgs shaders too). plans for the summer beside a cool pathfinder I'm reworking alongside laugh


Free world editor for 3D Gamestudio: MapBuilder Editor