Houston, we have a problem!

I cannot get dynamic shadows on terrain when using the therrain shader.
should it work properly, and if yes, how? if I apply simply sc_obj_doShadow.fx it works fine, but of course only with one skin.

thanks.


EDIT: okay, I found the bug. just replace in terrain shader matMTl by matEffect3 everywhere.

Last edited by sivan; 06/18/13 07:48.

Free world editor for 3D Gamestudio: MapBuilder Editor