another 2 problems I faced with, I would be happy if anybody could help me:

I cannot get dynamic softshadows. I mean shadowmapping is fine but not soft. the blurring does no blurring at all, something wrong somewhere... sc_vsmSunBlur.fx does something but the final result always a black or white output.

shadowmapping area in case of very high camera positions is not at right place or orientation, so fades out in a bad way.

thanks.


EDIT: problem 2 is more or less solved by using an entity of my own camera system instead of the default sun dummy entity.

edit2: I modified the vsmBlur shader, so now it works okay. maybe a pp stage should be added for (optional) further smoothing...

Last edited by sivan; 07/02/13 07:03.

Free world editor for 3D Gamestudio: MapBuilder Editor