ENTITY *array[x]; // or... ENTITY **array = (ENTITY**)sys_malloc ( sizeof(ENTITY*) * x ); array[a] == *(array+a) ENTITY *array[x][y][z]; // or... ENTITY **array = (ENTITY**)sys_malloc ( sizeof(ENTITY*) * z * y * x ); array[a][b][c] == *(array+(a*y*z)+(b*z)+c) array[a][b][c] == *(array+((a*y)+b)*z)+c)
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