yes, later I will probably need it, I'm targeting tonemapping and bloom, the standard 3dgs hdr just works. there is always something new to learn...
anyway, I'm very happy with the current features laugh I hope this shadowmapping and shader system works fast enough with the huge onscreen character quantity I need, in large open scenes. in the other case it goes to trash. or maybe combining pssm with variance shadow mapping could be another nice thing to explore...


Free world editor for 3D Gamestudio: MapBuilder Editor