yes, later I will probably need it, I'm targeting tonemapping and bloom, the standard 3dgs hdr just works. there is always something new to learn... anyway, I'm very happy with the current features I hope this shadowmapping and shader system works fast enough with the huge onscreen character quantity I need, in large open scenes. in the other case it goes to trash. or maybe combining pssm with variance shadow mapping could be another nice thing to explore...