shadowmapping is close to black magic, especially the variance calculations.

imo shade-c is great but will be always rewritten grin this is one reason why I use the old 0.91 and take out what I need. the other reason is that the new Evo is not free to use. it has great features, but also there are a lot of bugs, and lacks a flexible interface, and a lot of important things are simply missing. but definitely okay for learning purposes, and as a base to make your own shaders.


Free world editor for 3D Gamestudio: MapBuilder Editor