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Wolfgang Engel's "Pixel & Vertexshader" book looks quite nice and it has samples in it.




I own both the ShaderX^2 books...

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If you understand all that im saying here, then you can move on to doing more interesting things. First try to doing some sort of multitexturing, like detail mapping. Simply blend the color texture with a detail texture by multiplying the samplers together. Then you can go on to more complex things.





See this is what really keeps me back on shaders, what is a 'detail map' exactly, and what are the 'samplers?'

If all the people in these books didn't just assume I already know how to code shaders, then I may just learn something from them..