I'm testing schade-c 0.91 water shaders and shadowmapping in my editor. a water editor is under construction. the terrain shader is compatible with terraintex, supporting 7 tiled textures and works with the same texture editor perfectly (but a bit slower than the optimized quad texture version, maybe I'll make a little tool to convert them).

I see now a little chance to reach the desired performance and quality by my RTS game system, but I will need some pro features, so probably I'll put my editor to the contest i.e. it will be open source soon. I hope I can get some votes...

600 soldiers finding their path in a dense forest, some areas are blocked by lakes (everything cast real time shadows but no self shadows applied for speed reasons):



Free world editor for 3D Gamestudio: MapBuilder Editor