in 0.91 the simplest to assign the sc_obj_doshadow.fx shader by effect_load to a material that is used by your vegetation models. soon I will publish some shaders I wrote working with shade-c using the 3dgs material properties really properly (the default doshadow uses a bit different lighting), supporting dynamic lights, and one with wind vertex animations for vegetation got from animtree.fx.


Free world editor for 3D Gamestudio: MapBuilder Editor