int return_blue(ENTITY* ent, VECTOR* pos)
{
COLOR* clr;
clr = terrain_getpixel(ent,pos.x,pos.y,NULL);
if(clr.blue == NULL) {return 0;}
return(clr.blue);
}
function tile_to_height(ENTITY* ent,BMAP* he_bmap,var altitude)
{
CONTACT* c;
COLOR* clr;
var num_Vert = ent_vertices(ent);
var current_vert;
var _tst = 0;
for(current_vert = 1; current_vert < num_Vert; current_vert++)
{
c = ent_getvertex(ent,NULL,current_vert);
_tst = return_blue(ent,vector(c.x,c.y,c.z));
print_var(current_vert);
print_var(_tst);
}
c_updatehull(ent,1);
}