Originally Posted By: jenGs
Working on Voxel Terrain in GS.
There is a lot of things on the todo list, but the base is now working.
It is surprisingly fast (without the video capturing software in the background).

Looks really awesome! What about different textures? I think a multitexturing shader would give the terrain the needed look.

What method do you use to create the mesh for the terrain? Cube marching?


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